- Load your .ma or .mb file and enter render data then press ‘Add Render Line’
- Once finished the batch script can be generated with ‘Create Batch Script’
- Any fields not specified simply are not included in the generated script.
- All fields are optional except the scene file.
- Can also generate a test script that renders only the first frame of each scene.
- Custom render flags to change options such as resolution, file type, render messages and number of cores to use. Applies to all scenes
- Automatically create log files for each render line
- Select post render tasks such as opening a file or shutting down or logging off the computer automatically
- Able to load batch file information straight back into the program
- File > Open Script or File > Add Script
Notes for rendering on a Mac OS
The Render executable file you require will be located in a path similar to
The file you save must also be made executable before it is run.
- One way to do this is to:
- rename the file from .sh to .command
- open Terminal
- cd to your current directory
- chmod 700 yourfilename.command
The file will now run when double clicked.
Shaun Keenan has created a basic video tutorial available on 3D Ocean
The Batch Script Generator is also available to download on creativecrash.com